Senior Rigger
The Rigging Artist is responsible for the construction of rigs for 3D characters, vehicles and props, as well as developing Animation and Rigging tools. He/she is also responsible for creating Animation interfaces that meet the technical requirements and the artistic vision of the Animation team.
Location: On-site at Madrid (Spain)/Remote work negotiable
Department: Rigging
Contract (type of contract): Full time – indefinite contract
Start Date: Immediate Start
Job description + Responsibilities: The Rigging Artist is responsible for the construction of rigs for 3D characters, vehicles and props, as well as developing Animation and Rigging tools. He/she is also responsible for creating Animation interfaces that meet the technical requirements and the artistic vision of the Animation team.
- Creates rigs in Maya/Unreal for 3D characters and animals with an eye for detail and correct deformation, as well as good performance.
- Works with the Animation team to create rigs that suit each project needs.
- Maintains timing and quotas given by Production.
- Communicates and seeks new workflows and technical information if necessary.
Qualifications + Requirements
- 2+ year experience in similar position.
- Good knowledge of anatomy and body mechanics, and ability to rig in realistic or cartoon manner.
- Excellent problem solving skills.
- Good communication skills and ability work in a team environment.
- Ability to clearly explain problems, thought processes and technical solutions to the wider team.
- Good Python scripting skills.
- Experience with motion capture and realtime workflows is a plus.
- Experience in any CFX areas is a plus.
- Maya API, Unreal API, C++ are a plus.
- European Union work authorization is required.
Talent turns one more project into an unforgettable movie. This is why we want to work with the best artists and professionals. If your portfolio worth it, show us!